<%@LANGUAGE="JAVASCRIPT" CODEPAGE="1252"%> Computer Graphics - Course by Muhammad Farrukh Subhani


 
 
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Course Details:

Week

Description (LAB, Theory, [Extra Effort])

1st

Introduction to Computer Graphics and Math Basics [Trends]

2nd

Programming (OpenGL GLUT), Data Structures [File Formats]

3rd

Model Space, Device and Perspective Space [Machine Eyes]

4th

Manipulating Graphics, View Space [Vectors]

5th

Lines Edges and Surfaces, Transformation [Matrix]

6th

Affine Maps, Translation and Rotation, [Boundary]

7th

Rasterization, DDA Algorithm [Revision]

8th

Cohen Sutherland, Clipping [Mid Term]

9th

Geometric Modeling, Rendering [Diff. Shapes]

10th

Parametric Curve and Surface Representations [Studio Max]

11th

Illumination, Models of Color and Light [Colour Conversions]

12th

Visible Surface Ray Tracing Shading, Shadows [Reflections]

13th

Key Frame Animation, Physics-Based Animation

14th

Interactive Animations, [Collision Detection]

15th

Real World Applications, Interactive GUI’s [Virtual Reality]

16th

VRML, Artificial Life [Project Viva]