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Course Details:
|
Week |
Description (LAB, Theory, [Extra Effort]) |
|
1st |
Introduction to Computer Graphics and Math Basics [Trends] |
|
2nd |
Programming (OpenGL GLUT), Data Structures [File Formats] |
|
3rd |
Model Space, Device and Perspective Space [Machine Eyes] |
|
4th |
Manipulating Graphics, View Space [Vectors] |
|
5th |
Lines Edges and Surfaces, Transformation [Matrix] |
|
6th |
Affine Maps, Translation and Rotation, [Boundary] |
|
7th |
Rasterization, DDA Algorithm [Revision] |
|
8th |
Cohen Sutherland, Clipping [Mid Term] |
|
9th |
Geometric Modeling, Rendering [Diff. Shapes] |
|
10th |
Parametric Curve and Surface Representations [Studio Max] |
|
11th |
Illumination, Models of Color and Light [Colour Conversions] |
|
12th |
Visible Surface Ray Tracing Shading, Shadows [Reflections] |
|
13th |
Key Frame Animation, Physics-Based Animation |
|
14th |
Interactive Animations, [Collision Detection] |
|
15th |
Real World Applications, Interactive GUI’s [Virtual Reality] |
|
16th |
VRML, Artificial Life [Project Viva] |
|
|
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