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Course Details:
Week |
Description (LAB, Theory, [Extra Effort]) |
1st |
Introduction to Computer Graphics and Math Basics [Trends] |
2nd |
Programming (OpenGL GLUT), Data Structures [File Formats] |
3rd |
Model Space, Device and Perspective Space [Machine Eyes] |
4th |
Manipulating Graphics, View Space [Vectors] |
5th |
Lines Edges and Surfaces, Transformation [Matrix] |
6th |
Affine Maps, Translation and Rotation, [Boundary] |
7th |
Rasterization, DDA Algorithm [Revision] |
8th |
Cohen Sutherland, Clipping [Mid Term] |
9th |
Geometric Modeling, Rendering [Diff. Shapes] |
10th |
Parametric Curve and Surface Representations [Studio Max] |
11th |
Illumination, Models of Color and Light [Colour Conversions] |
12th |
Visible Surface Ray Tracing Shading, Shadows [Reflections] |
13th |
Key Frame Animation, Physics-Based Animation |
14th |
Interactive Animations, [Collision Detection] |
15th |
Real World Applications, Interactive GUI’s [Virtual Reality] |
16th |
VRML, Artificial Life [Project Viva] |
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